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DON'T CHICKEN OUT!

Don't Chicken Out! is a 2D party game where fluffy chickens stack and push Tetris-inspired blocks in chaotic battles where every match has different outcomes.

Project info

My contribution

As associate game producer, I support production planning, sprint management, task coordination, and team alignment throughout development. I facilitate Scrum ceremonies, track project progress, contribute to product definition, and support business initiatives, including the project's participation at Gamescom LATAM 2026.

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As lead game designer, I established the product vision, design pillars, and core player experience. I ensure design consistency across teams, review features to maintain quality standards, support QA processes, and help align development decisions with the project's gameplay and creative goals.​​​

Experience and lessons learned

Holistic Game Design

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I learned to approach game design from a more holistic perspective. Rather than designing mechanics for specific functional purposes, I focused on creating systems that could interact with one another in meaningful ways, allowing players to generate diverse situations and emergent gameplay experiences.

Scrum in Practice​

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This project gave me my first opportunity to actively apply Scrum in a production environment. Since the team worked on the project alongside other responsibilities, I learned how agile practices could be adapted to fit the team's reality, balancing structure with flexibility while participating in sprint planning, reviews, retrospectives, and daily coordination.

Business & Industry Exposure​

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Through this project, I had the opportunity to experience the business side of game development more closely. Participating in Gamescom LATAM helped me better understand B2B interactions, project pitching, industry networking, and how a game project is presented within a professional market environment.

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